In every turn you travel around, learn spell, cast spell and make building in the base and revive/heal units in castle.
In combat mode you can move, hit, defense, cast spell or use inventory item in one turn.
Info screen about warrior. Check first if unit use ranged attack and if it's not in movement range and than Attack power. Getting rid of healers and units with low HP may be good choice.
Instead for traveling to almost defeated opponent (Needs only 1 hit) warrior travels in direction to next opponent in right-lower corner and leave weak enemy to ranged unit.
Lower opponent is already wounded but warrior can't access it. Re-arranging units during combat should allow everyone to access current target.
Melee attack can be more powerful from certain positions. If your unit doesn't take that position keep unit at least 2 blocks away from that position. Occupying good position so opponent can't take it is good idea.
Two slow-moving close-range opponents are avoided and shot from long range. Even malee attacker flee.
Opponent has taken a good position for long range attack. As you can't run away try to get rid of that powerful attacker first.
Quick opponent won't be able to flee once trapped in corner.
Opponent unit is trapped so summoning more melee units is useless.
Opponent unit is trapped so summoning more melee units is useless.
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